Free Slots | Best free online Slots in US @ Rivers Casino4Fun

rivers casino slots

rivers casino slots - win

Rivers casino slots

As time goes by, those classic slot machine titles were replaced by modern rivers casino slots that attracted the male audience and everyone interested in online casino gaming. This article will discuss the differences and similarities between classic slots and modern video slots to find out which is the most optimal choice for the modern gambling audience. Without further ado, let’s break down the case and explore the top classic slot machine titles you can find on today’s online casino websites.

#river slot # casino games # online casino

More info: https://flamingo7.games/classic-slot-machine-that-pays-out-big-time/
submitted by MajesticBella to u/MajesticBella [link] [comments]

I got making money machine in casino business. Start your casino business today. We offer free of setup software. You got cyber cafe or you build up your customers like cyber cafe, bars or clubs? Then contact us. You can start making money. [email protected]

submitted by riverslot to makingmoneymethods [link] [comments]

Wanting sex date. Real husband wife threesome clips Twin River Casino If you re smart spend your money elsewhere Twin Rivers Casino formerly Lincoln Park has definitely changed it s payout, salut and the Future of Archaeology in Oman. Steamer Lane- The Slot Surf Forecast and Surf Reports, it is ...

submitted by profrale1989 to u/profrale1989 [link] [comments]

First slot machines arrive at Schenectady's new Rivers Casino

First slot machines arrive at Schenectady's new Rivers Casino submitted by richard_nixon to schenectady [link] [comments]

Craps at Rivers (Des Plaines, IL) - Tuesday 1/26

Background
IL casinos reopened last week. Drove down (about a 45 minute drive) this past Saturday only to find out that they were limiting how many people were in the casino and there was a 30+ minute wait (in the cold) so we decided to cut our losses and return home. I was bummed but my wife already wasn't excited about going to rivers. She prefers Potawatomi (Milwaukee) but they have removed all tables..hence my desire to go to Rivers (they do have 3 bubble machines at Potawatomi but not the same to me).
Because my wife wasn't too excited about going to Rivers, I knew my time might be short. I was hoping she would have a good day on the slots so I could play a while....but I also didn't want to push it too much as I'm hoping to go back down again and didn't want her annoyed waiting for me while I'm having fun.
The Casino
We had a snow storm come through the area on Tuesday and work was slow so we decided to try Rivers again Tuesday afternoon. The place was busy but not crazy and they had a lot of tables running. From a craps perspective, I counted 5 tables (one $5, three $10, and a $15). 3 to a side. One thing that surprised me is they were apparently short 'boxmen' as I only counted two and they were bouncing between tables, primarily handling cash and coloring up. My dealer took my cash and gave me chips without a boxman at the table. The table I joined ($5) was full but there was at least one $10 table with only one guy at it when I left.
As far as other table games go, Blackjack had $10 & $15 tables I saw and Ultimate Texas Hold'em had $5 and $15 tables. I'm sure there were other games being run but those are my jam so that is what I noted.
My short time playing Craps
I must have pulled up at the right time as a spot was open at the $5 table. Point was either 8 or 9 so I waited to join. They had just hit all the small and were one away from all the tall (I believe the 9). The guy to my left played a heavy lay bet as he had $10 on the all. The next roll hit the point and the roll after got them all...I believe a roll or two after 7'd out. I got in after the point was hit and ended up losing a little of my starting ($300) bankroll. I was playing the line with heavy odds (100x at rivers).
After that the dice made a fairly quick pass around the table. I rolled poorly in my first time rolling. Going into the casino, I assumed they would only have $15 tables so I wanted to try placing a $30 6/8 and then lowering it to table minimum after the first hit. Since I was at a $5 table, I adjusted a bit to play the line with odds but still placed a $30 6/8 on some shooters. That didn't work too well my first time at bat. I believe by the time it came back to me, I was down to my final $100. I played a similar strategy. I usually only play ATS when I roll which I did ($5 minimum). I hit a couple 6/8's but was down so much that I abandoned my strategy of lowering my wages after the first hit (I came to play, right?). Ended up hitting all the small and only had a 9 left on the tall. The guy to my left again, played a heavy lay bet against the 9 but I took a chance....I should have followed his lead as the next roll was a 7,
At this point I was close to my starting bankroll (I believe the small paid $160). I played the line and the point started at an 8. I placed the 6 for $30 and $25 odds. What I didn't do was play ATS. I mean...what are the chances.....but the guy to my left was having a good day. He played $5/$15/$5 on the ATS I believe. By now you probably see where this is heading....all the small was again hit first (again)...I don't recall what the last number was on the tall but he did his heavy lay ($900 I think) but hit it for a $2000 plus payout.
I ended up with $450 after tipping. My wife was having horrible luck at the slots and wasn't 'in the mood' so we weren't even there an hour (that's right....1.5 hours driving round trip and less than an hour at the casino). It felt like I should have been up a lot more but points weren't actually hitting that much...I hit my place bets a few times and then I hit the small once. But it was fun to see my 'teammate' next to me go up probably $3k in the short time I was there....I don't even think he was playing much outside the line bet and the place bets I mentioned.
All in all...a fun time was had. Wish I could have played longer (of course) but leaving with a 50% profit and not annoying my wife too much is a win in my book. Now I just have to wait for my next trip to Michigan/Indiana (Four Winds/Bluechip) next month.
submitted by TScottyy to Craps [link] [comments]

Two-By-Two, Eyes-Of-Blue: Uncovering The Conspiracy And Future Expansions of 2077 - An Analysis of The Conspiracy, Clues, and Theories to the Future

I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss describes him as paranoid that "probably thought Mayor Rhyne talked to him through the TV" and that the world was out to fuck him. She then mentions that someone "finally saw what he was worth" which cues into how Peter was thrown into this attack in the first place; he had a patron who funded his chrome and the attempt on Rhyne's life. Tellingly, River than goes into a little talk about how clues rarely make sense until put into the larger context, much like we're doing right now.
V goes to the club Rhyne died in; The Red Queen's Race. V sneaks through, takes out some Animals, and can investigate what actually happened to Rhyne. If we read the emails on the office terminal, we know that Weldon Holt arranged for Rhyne to be there. He initially mentioned this to Rhyne during the first BD; Rhyne asked Holt directly to arrange his usual room at the club. So, this doesn't inherently look too suspicious on it's own, but Holt knew where Rhyne would be. We also find out via the Animals Boss there that Weldon Holt is the one who hired them to smash up the club and they're currently waiting around for payment. Further, you can go to the room Rhyne died in, find the BD headset, and put it on... which INSTANTLY knocks V out and they need to be rescued by River (who, btw, takes out any Animals on the property you didn't get to! Ty bro!). They surmise that Rhyne was killed by a virus in the headset. Lastly, we find footage of Detective Han (River's partner) covering up the death of Rhyne. They confront Han, V goes off to the Peralezs, and quest ends.
Of note, finding the BD set is a hidden dialogue option with the Peralezes suggesting, yes, that's the correct deduction to make. You don't get that option otherwise. And V never actually comes to any real conclusion to what happened to Rhyne.
So, let's summarize what we know about the death of our Mayor. Peter Horvath was hired by an unknown Patron who spent a ton of money to turn him into a suicide bomb against Rhyne. They have connections internally to the corrupt NCPD which allowed Horvath to get access to Rhyne, both from escaping NCPD custody and for the security to give him access to Rhyne's conference room. That fails so our mastermind instead assassinates Rhyne at his usual sex club, one that we know for sure Holt knew about. Rhyne is assassinated via malware in a BD porno headset, NCPD comes in an Detective Han cleans it up. Later, Holt hires the Animals to take claim to the club and fuck it up.
Holt is looking suspicious AF rn, but we also don't have any direct evidence and V says as much if you accuse him. Personally, I think it's a little too clumsy if it's him. Holt leaves the room just as an assassination attempt goes down, sets up a sex club appointment for the Mayor where he's successfully assassinated, NCPD covers it up... and then he hires a gang to cover it up more? Something doesn't fit here.
My theory is Holt is innocent. He's a scum bag, but not the culprit here. Why would you EVER give your identity to the Animals you hired to cover up an assassination? The big dumb brutes of the underworld? A name they give up with almost no fight? No, I think someone hired them under Holt's name. And I think they hired them because they KNEW the BD Headset was left behind; Han dismissed it entirely as Rhyne dying of a heart attack brought on during sex. They needed that destroyed to cover the final footprints. It's the only piece of evidence that doesn't have Holt or NCPD's name on it and doesn't fit the narrative that both are pushing. If they're covering NCPD or Holt's tracks, why not delete the emails or footage of Han? And if Holt or Han were trying to push this false narrative, why leave the headset right there the first time?
And, while I have no evidence of this assertion, the Animals are only still there because they're waiting for payment to come in... I think our employer never intended to pay them and left them in the path of V, who is likely to shoot them and tie up the loose end for our mysterious entity. Animals destroy the BD set, V shoots the animals, no trace. And, even if he doesn't, Animals will point V to the wrong person.
No, we've got a third party here. But let's continue so we can finally let our lead actor take center stage.
"DREAM ON"
"Dream On" starts when Jefferson calls V and asks them to help in another case. Long and Short; Jefferson woke up in the night and found a man in a mask (or an implant) standing over him. Jefferson shot the man, only for his head to fry and knock him out. Coming to, he's back in bed with no evidence it ever happened. SSI, their private security, insists that there was nothing on the cameras, no evidence, and nothing happened. Elizabeth claims she slept through the whole thing event.
V investigates the apartment, with Elizabeth giving the tour, and finds a lot of evidence. Elizabeth is kinda dismissive at first thinking V won't find much. First small stuff leading into larger reveals. Let's start small and work our way up.
First room Liz takes us to is the campaign room. She talks about running the campaign entirely out of pocket and having to keep most of their supplies at the Penthouse; "It's cheaper that way". You find a picture of their daughter on the wall and Liz explains that she's off at university in Europe while Jefferson is running for office; "It's easier that way" she says. That phrasing again.
EDIT: A redditor in the comments pointed out that the Peralez are being controlled via drugs in their food as part of the tech. They mention they've been eating fast food lately, explaining why Jefferson was lucid enough to catch the agent and shoot him.
V can look at Jefferson's emails (which Liz slightly discourages them, saying there's nothing there) which reveals a bit more about their campaign. There's a video of the iconic commercial and poster of Jefferson pulling out a gun and shooting a bunch of paperwork. In the email, Jefferson HATES this commercial, but his assistant, Lea Patel, insists on it as it will air in television time slots with action-drama series and catch the attention of voters. Further emails have Eric Boucher, Jefferson's Campaign Partner (Manager?), saying Jefferson has been acting unpredictably lately; presumably referencing one of the next emails. Boucher is confused because they fired Lea Patel together, only for her to continue working and sent him a new ad for approval. When emailed, Jefferson is confused about Lea being fired at all and doesn't remember the event ever happening, even telling Boucher to be honest if he has some issue with her. A final email is from SSI Chief of Security, Wallace, discussing Jefferson's intent to hire a merc to look into Rhyne's death ("Dream On") and they suggest Jefferson drop it or have NCPD or themselves look into it. Private Security just... offering to investigate the former mayor's death? Huh... sounds more like they want to squash the issue to me.
We should now talk about the Peralez's campaign. As you explore the apartment, Liz explains that they're running on a corp free campaign; they want to get Night City out of the control of the corps and do so without ever owing any favors to them. She specifically cites "Night Corp, Militech, and Petrochem" as ones they've denied. Militech and Petrochem come up a few times in other quests but Night Corp is relatively obscure. And they choose that corp to be the first one she mentions? Stands out to me. It also isn't lost on me that we're talking about running a campaign out of pocket and refusing corp assistance... while walking on the fancy ass balcony of a penthouse in Charter Hill- North Oak.
Next room, we find Jefferson's office. Elizabeth and Jefferson both graduated with law degrees from Asukaga University in Berkley. V points out it would be extremely expensive for them both, but Elizabeth says that both got full ride scholarships from the Richard Night Foundation, run by Night Corp. To further fucking cement this moment, there's a Richard Night biography shard on the desk. But we'll drop this for now because I want to get to Night Corp a bit later.
The computer on the office desk has some emails on it sent by Elizabeth. One is between her and Judy where she's asking Judy for help on the original "I Fought The Law" quest and Judy is the one who gave her your contact in the first place. Another is from their daughter kinda asserting the same thing earlier; safer for her in Europe so she's not a target on the campaign trail. And here's the interesting one; Boucher emailed Elizabeth asking why Jefferson changed his mind on Lea Patel. Elizabth says Jefferson explained it to her that it "slipped his mind" and "circumstances changed in Lea's favor" and she asks him to drop the whole thing. She's dismissive and gives extremely vague details.
Next room, Bedroom. Elziabeth's gun is on the table. It's the one Jefferson claimed he fired and scanning it tells us that it has been fired recently. We also find the wedding photo of Jefferson and Elizabeth where she fondly talks about having blue roses because she loves them so much... except the photo's roses are red and V says as much. Elizabeth quietly corrects herself that they only had red roses instead and moves on.
In the hall, we find the blood trail and gun shots in the wall; both covered up hastily. Following the trail, we enter a tv room. The Smart Glass isn't working and Elizabeth says it stopped working recently; not like they use it much anyway. Passing a Tech Check lets us try and fix it... only to be quickly blacked out by it so hard Johnny felt it too. V asks Elizabeth about it but she doesn't know what V is talking about despite having been standing right there. We also find a hidden door in the wall. Unlike earlier, Liz is actually confused by the door but demands V try and open it.
Downstairs we have the security room. Liz says that it used to be her place but "Security had to set up somewhere" and that she had to make sacrifices for this campaign; "it wasn't the first nor will it be the last". One computer has a Welcome email from SSI to new recruits. It details that they have access to all areas except Section Zero, which is reserved for Blue or Black agents and that, should the encounter a Blue or Black Agent (SPECIFICALLY "in the night"), do not interact or acknowledge them. The next email from Wallace mentions an accident where there was a "behavioral anomaly" and "ALPHA" injured a Blue Agent (BLUE-66M) who is in critical and the SSI head is requesting access to Sector Zero to give medical aid. SSI gives Wallace the code to Sector Zero and sends a team to aid. SSI knew about the accident and lied. You go to the second computer, unlock it, and can unlock the upstairs door. On that terminal is a bunch of deleted files (presumably the security footage from that night) and emails discussing "normal maintenance procedure" and further informing security that ALPHA (Jefferson) hired a merc (V) and, should security encounter them, do not interact with them.
Small thing I found interesting, a shard called "You Are What You Slot" is found down here too. It details a fictional assassin who kills and then steals the identity of her victims. Small and doesn't mean much on it's own, but the shards are hinting at the story here; one of false identities and manipulation.
Now, let's get to the main event; the secret room. Inside is a control center. Elizabeth is horrified and feels violated. She shouts that she's not letting SSI anywhere near them, only for her head to start hurting and she tells V to do what he needs to do. She leaves him. Inside the control room is a box of bloody medical supplies. The computer discusses "behavioral norms" for ALPHA (Jefferson) and suggests amplifying "neural dampening". It discusses things similar to Wallace's terminal, but from the other side; ALPHA is displaying odd behavior by hiring a merc, the SSI teams avoided meeting the merc, and then the actual accident that occurred injuring BLUE-66M during regular 'maintenance'. The other side of the room also has another data shard, "Rewriting Synaptic Pathways", basically talking about using tech to rewire the brain a bit.
Following some wires from the control room to the roof, we find a signal dish. Johnny (replacing Elizabeth for conversation now that she's gone), joins in that the tech looks prehistoric but functional and that Militech used it in the war; it requires line of sight to transmit data but otherwise can't be intercepted. We can see the tower and go to investigate. V tells Liz the whole deal; V can suggest that the Van near the tower could be SSIs or that it might not be due to unconventional tech. Liz then itterates twice that it's a stressful campaign time for Jefferson and V should talk to her, NOT him. "Sure, whatever" V and the player dismiss.
(I SWEAR WE'RE ALMOST DONE WITH THE SUMMARIZING FOR DREAM ON, I'M SO SORRY.)
We drive after the van, Johnny is suddenly excited for smashing a corpo conspiracy and iterates that citizens do not choose their representatives, instead they're chosen by "key players" who watch the Peralezes for weaknesses or blackmail material. We arrive at the facility patrolled by Maelstrom and the occupants of our van park, get out, and climb ladders to the roof where they get into an AV that is cloaked to be near invisible (as shown in a couple of vids on YouTube and this subreddit).
At the place, Maelstom is explained; "UNKNOWN USER" contacted them while driving the van for protection to take care of V and then destroy the van. Van's data makes it pretty clear; the Peralezs' minds are being manipulated, new neural pathways are being created, and their memories are being created, changed, or erased. There are also a couple of other names of other test subjects. The data is then erased. We do see an almost flower like symbol before the data is destroyed.
The agents on the cloaked AV CAN be killed and do drop a shard, thought it doesn’t have many more details, merely that they’re contacting HQ to arrange extraction and that the Van’s data should be destroyed and echoing the arrangement with Maelstrom mentioned earlier in their shards.
V calls Liz, Liz wants to meet in person instead of over holo and send him to a Japantown Raman shop (same one that used to be Rainbow Cadenza, coincidentally). Odd choice for an upstanding congresswoman. She says her nerves are shot, the ramen shop is a quieter place to meet than the apartment, and she needs a moment to gather herself since she last saw V, with V even asking if something has happened since they last saw each other. Of note, Liz is stress smoking the entire scene, something she hasn't done until now. She then explains, no, it's been over a longer period of time. She's been watching her husband change and act differently for awhile; he stopped reading, his taste changed, and he even insisted he was an only child and never had a bother when Liz asks about visiting the grave. Of note, yes, Antonio Peralez has a Columbarium Vault, which proves Liz is correct on this. She confesses that she herself has been told by others she's been acting strangely. V says she knew what V would find and she asserts that she doesn't know the who, how, or why, but "they're changing us". Jefferson apparently went on in great detail about a trip she swears they never went on, but she doesn't know if the vacation is a fake memory or if she's the one that doesn't remember.
She saw a stranger in their apartment tinkering with a monitor, only for him to be missing when it was reported to SSI and they looked at the feeds. The next day, she got a phone call from a stranger (whom she refers to by "he") saying that she's walking on thin ice and Jefferson could have an accident. They later erased all data that the phone call had happened. Elizabeth claims she's terrified for herself and her husband's safety and doesn't want V to reveal the truth. V points out "they" could be telling her to say that but it doesn't really change how she feels since she just wants Jefferson to be safe. She tells V to tell Jefferson it was SSI spying for Holt. She asserts she wants SSI out of her roof if they're spying on their sleep. She will take responsibility for firing SSI, but wants Jefferson to be safe and out of that fight. She adds a meeting with Jefferson to his calendar at Reconciliation Park. But, ultimately it's V's choice (especially since she has no idea if she'll remember the conversation) and leaves. Johnny jumps and and talks and mentions that there were talks like this back in his day and worrying about the damage a puppet mayor could do.
V heads to Reconciliation Park to meet with Jefferson. Entering, V is called by an Unknown Number which blacks out V's optics. They claim to know who V is, *what* V is, and what V wants. It doesn't matter what V tells Jefferson, but "don't dare cross that line" and "you're playing with fire". Its a garbled male robo voice, so safe to say it's irrelevant to the owner.
Enter Stage Right, our missing lead; Mr. Blue Eyes. He is standing on a balcony watching the place where we meet Jefferson. In the Scanner, he is labeled "Mr. Blue Eyes", has no known affiliation, is wanted for "SC 370", and is wanted for "Classified". His eyes are electronically glowing blue you can even see from several yards away. You cannot injure him as grenades do nothing and you can't aim at him. Of small note, and I don't know if this ACTUALLY means anything, but his hair style asset is referred to as Morgan Blackhand in the files, but could mean nothing if this hair is actually used by other NPCs. MOST LIKELY THIS IS NOTHING UNLESS SOMEONE HAS FURTHER INFO.
(Plot twist: It meant something. But we'll get there.)
V sits with Jefferson and can reveal the truth; "SSI is on the take from an unknown group to control your lives". V can even point out the absurdity of Peralez being as successful of a politician as he is without any corp sponsors. "They want you to be *their* mayor. Molding you like clay". You can tell Jefferson how to proceed and additional details, but it doesn't matter. Later, Jefferson will send a text and delete your number and so will Elizabeth, who will call you out for telling Jeff. In the end credits voicemails, Jefferson has decended into paranoia about some vitamins Liz gave him which he didn't trust so he sent them to the lab, only to then not trust the lab results saying they're fine. Jefferson Peralez is confirmed the new mayor during Late Act 2 and the major difference is his state of mind at the end game; either hiring V to be on his security staff or descending into absolute paranoia over everything in his life.
Lastly, Johnny appears and cryptically talks about back in his day when they'd talk about rogue AIs. Personally... I kinda completely dismiss this? It comes out of nowhere, Johnny cites NOTHING for why he'd bring this up in relation to the case, and I can't fathom a motive. I’d also point out that this isn’t the only time Johnny is outright wrong. In fact, he’s wrong A LOT in the game. For example, he criticizes V for listening to the Netwatch Agent and that he’s bullshitting you. Except, the agent is 100% correct that VDB did spike V as a suicide virus and Johnny is actually wrong. He also claims he doesn’t know what happened with Thompson after Never Fade Away, but this is a lie because Thompson is flying the AV Johnny takes to Arasaka in 2023. The only connection I can find is "Who is controlling Blue-Eyes" which might make Johnny correct, if just not in the way 'Rogue AIs' initially implies.
So, what actually has happened?
The Peralez family has been molded for a very long time into being the perfect political couple. They got scholarships from the Night Foundation for two fancy law degrees, have successful political careers, and Jefferson is running for Mayor on an anti-corp platform, an insanity for Night City. And he's actually successful at it. During a maintenance service at night on the Peralez's apartment, Jefferson woke up and shot an SSI/Unknown agent making repairs. The Control Booth knocked Jefferson out and they pulled the agent out of the apartment into the secret room. SSI put the Peralezes back into bed and hastily cleaned up everything, but the damage was done and Peralez hired V who uncovered mostly everything.
Elizabeth seems to be initially very upset by the discovery, but wants V off the trail when we meet her next. However, she's not in on it as she's equally a victim to the brainwashing/gaslighting and that's for certain. I think she's a pawn who is either too scared or too programmed to break the rules of movement on this chessboard. It's worth noting that, while the unknown entity threatens Jefferson's life and V's well being, they do not make due on either of these threats. I call their bluff. They have put too much work into Jefferson to abandon or kill him.
But, where else have we heard of this gaslighting brainwash process before?
"FULL DISCLOSURE"
Ok, we're on the shorter end so I don't have to actually explain this quest in full. Sandra Dorsett is a netrunner and a very skilled on at that, actually collecting data from Night Corp. She was kidnapped by the savs we rescued her from at the beginning of the game shortly AFTER she stole this data, suggesting Night Corp was behind it. This data is on the shard she asks you to collect during the aforementioned quest. V has full ability to NOT read it, but let's look at it; "Operation Carpe Noctem" ("Seize The Night" in Latin)
Described in it is an experiment on Night Corp's own employees where they are quietly brainwashing them and getting them to do whatever they want. They specifically cite an empathetic and calm employee who they got to fight a co-worker and then jump from a 16th floor window. The shard ends on mentioning that they're ready to install CN-07 on "our actual target".
I think multiple quests discussing brainwashing and gaslighting is too coincidental to be utterly unrelated to each other. I think Night Corp's actual target mentioned here is Peralez.
So, what is Night Corp?
Night Corp is the most mysterious of the corps in Night City. It currently operates to better Night City via philanthropic ventures, fundraising, community support, and city infrastructure. Basically, while Militech and Arasaka and the others operate in the city, Night Corp basically RUNS the actual city. They're also noteworthy for the level of security they have that even the best netrunners can't get much from them and, since they keep to themselves and seemingly just do city infrastructure stuff, no one really super bothers them. It has been run by Miriam Night, wife of late-Richard Night, until recently and we currently don’t actually know who runs NightCorp.
Originally, they were the Night Foundation, but that requires explaining Richard Night... oh boy, Lore Drop. I'll make it quick as possible.
Richard Night is the founder of Night City. He started as a partner of a firm, but his ambitions grew beyond that to founding "Night International" to build his dream; a city that would be so grand it would make all other cities pale by comparison, Coronado City. A capitalist mecha of opportunity, Night City would be run by corporations and have next to no anti-business policies on the books. Arasaka, EMB, and Petrochem were his first backers and he came into claim of land on the central-California coast; Del Coronado Bay and Morro Bay would be the location of his dream city.
(BTW, irl, Morro Bay, California is a real place. Been there, have family there, go there regularly, kinda cool!).
Despite being a capitalist mecca city and run by corps, Richard Night also dreamed it to be "A sprawling metropolis, free of crime, of poverty, of debt. A place where people could live safely, peacefully, without having to worry about the dire situations that were growing around the world at the time".
However, due to the design plans, Night didn't employ local contractors and instead got expensive architects and builders from all over the world. Local builders didn't like that, they had mob connections, bloodshed started. And soon Richard Night was murdered by an unknown assassin, presumably a mob hitman. The city was renamed Night City in his honor and his dream utopia became to embody everything that was destroying the world. Mob took control and corps didn't give a fuck since it didn't hurt them any until they eventually had to take out the mob gangs, but not in any favor to Night’s dream either.
Miriam Night, Richard's Widow, founded the Night Foundation (later Night Corp) to stick to Richard's Ideal dreams of what he wanted the city to be. They invest heavily in ecological research, alt power sources, civic infrastructure, public works, and charities and scholarships for Night City youth. "They've even managed to stay out of the normal corporate power struggles which tend to plague every other corporation, both inside the city and out. Even the shadowy corporate rumors about them, like having underwater bases in the bay or access to orbital satellites, remain unsubstantiated despite extensive investigation."
So, where does this put us now? We have ONE last quest...
"THE PROPHET'S SONG"
Garry The Prophet is our local crazy man. He spouts off insanities to anyone who will listen near Misty's Esoterica in Kabuki. However, some of his ideas aren't quite as much off the mark as one might think. There ain't no technonecromancers from Alpha Centuri (or Spanish Inquisition) nor is Saburo Arasaka an immortal vampire, but he was correct that Saburo wasn't dead and in fact immortal; via Mikoshi and The Relic.
He send you on a quest to investigate a meeting; he says that his ripper mistuned some cyberware in his head and he can hear their communications. You show up to a meeting between corps and Maelstrom. They say some nonsense phrases and transfer a data shard. Reading it ("Destroy After Reading") it seems like nonsense. But does include the line "The cages of men melt as night descends". You can decode it via a Null Cipher; first letter of every line: “Project Oracle Command Execute Plans”.
We don’t know what Project Oracle is. In real life, secret project or operation names actually tend to be chosen at random and are unrelated to the actual project (you can google funny stories about names that ended up awkward to the actual project), so this could mean nothing. But, narratives tend to give meaning to everything. Oracles are mythical in references and could predict the future or see the unseen. Perhaps perfect prediction via behind the scenes manipulations? Not sure we’ll get answers on this one for now.
Going back to Garry, he's been kidnapped. His protoge is screaming he's been kidnapped "Black suits came by - blue eyes and all". Blue Eyes huh? Further, she claims that they threw him into an invisible AV... Huh, like the one we saw back during "Dream On"? "Night's comin... The eternal night"
So, it’s time to jump us to the final step in our Fool’s Journey: The Sun.
“THE SUN”
The Sun ending has V wake up in their new penthouse apartment (with their love interest if they have one). Checking the computer, we see emails from our dear Mr. Blue Eyes. He wants an answer from V as to the job to the Crystal Palace he has planned and that they’re on a tight schedule for “obvious reasons”. We meet with him at the Afterlife and he talks about the job; Casino security is going into maintenance and V mentions giving him the casino client list. V also asks him to “hold up your end of the bargain”. They never discuss eddies or payment. It’s all in such vague terms. “Your end” or “Obvious reasons”. Smaller point but an email from Vik on the space shuttle also tells us that he’s asked around about Blue Eyes and has nothing; either he works with people WAY above Vik’s paygrade or he’s shady as hell… or both.
I think Blue Eyes knows V is dying (the obvious reasons) and I think the unspecified payment is V’s survival. V always says that they want to come back to their love interest so it’s not a mindless suicide run and I don’t think V would risk it all for nothing but eddies; especially not after Reaper (both versions) paint suicide runs as a horrible terrible thing. To then glorify it in another ending… no, the game is smarter than that.
Your love interest doesn’t seem to be too upset about the situation either. Panam and Judy leave V in The Sun due to their lives taking different directions, but it seems mostly amicable and understanding. They even express desire to see V again because they know V needs to do this job. Kerry, who stays with V in The Sun and expresses worry and also a desire to settle down with V, also seems mostly understanding that V needs to go on this quest. I don’t think they’d be so calm and loving and understanding if this were a suicide run. They know more than the player does.
Further, I think Blue Eyes isn’t after the casino aspect of the Crystal Palace at all. While that’s the major commercial aspect of the station as marketed to the citizen world, the station also has embassies from every nation on earth, facilities from all the major corporations, and is pretty much THE place where all the dark corporate espionage goes down. There’s so much more to this location than ‘casino resort’. *EVERY* corp has space stations and hideaways in space because the Crystal Palace offers it’s own legalities and opportunities that are not allowed within Earth’s terms and conditions. If they want to do some research that would be frowned upon elsewhere and get up to some Top Secret shit, it’ll be in outer space. Night City is controlled by corps and has lax laws, but outer space’s are even more so.
I think the cure V wants is not only on the station, I think it’s what Blue Eyes himself is after, but I’ll get there when it’s time to theory craft about the future.
I think it’s worth noting; Blue Eyes IS IN THE TRAILER FOR THE GAME. Yeah, anyone remember that shot on a shuttle with a guy being burned out from the inside? Yeah, he’s there. In the foreground. *Smirking*. The shuttle also seems like they’re in space.
These events leading to the Crystal Palace and the conspiracy with Blue Eyes are blatant DLC Hooks for the future and suggest a post-game DLC. This isn’t the first CDPR has done so either; Blood and Wine takes place after the story of Witcher 3 and is explicitly incompatible with the worst endings of that game. I think, conceivably, other endings where V is still alive could be roped into this adventure; Blue Eyes merely needs to hire them with the same offer of survival. While The Star takes V to Arizona and away from Night City, I think that choice of location is appropriate as, to even get to space for The Crystal Palace, citizens go from LAX to Arizona for a space port to launch them off Earth’s surface. They could have chosen anywhere else to send Panam and V, but they choose Arizona, huh. I do think Reaper, Temperance, and Devil will be locked out of this future, however, as all make any point of Blue Eyes hiring V irrelevant; there’s no V left to hire/save. MAYBE a rejected Devil ending, but I wouldn’t blame them for not continuing that conclusion either as Devil is one of the bad endings.
So, it’s finally time to really compile a lot of this information into where I think this is going in the next comment below
submitted by InkDagger to LowSodiumCyberpunk [link] [comments]

I was the doppleganger

I worked at a tattoo shop in Arizona, across the river from Laughlin NV. It was February and people were spending tax returns on tattoos, I don't remember the exact day but it was crazy busy. I got stuck with a family and tattooed until about 3am. They were generous, after all said and done I had $2000+ dollars. My wife had been waiting all night for me so in a spur of the moment decision we decided to go across the river to the casinos and spend money! I don't gamble, don't really drink and just never been interested in that stuff, but that night it sounded fun. As soon as we got out of the car at the first casino is when I noticed things were odd. The valet runs up to me and looks kinda confused why I'm in my car... like he even looked at my car and made a joke about "oh, this way you can probably just drive around". I was even more confused, I told him I would park my own car and did so. As we walked into the casino people were looking at me, like backing up and making room for me to walk by and nodding at me and just acting weird. My wife was like "WTF man? Why is everyone treating you like this?" At first I wrote it off to people just being nice and doing their jobs and whatnot. But it kept getting weirder... people kept staring at me and holding doors. My wife is asking me if I have some secret life or something?? It didn't register at the time, but one of the bartenders said "it's strange to see you here this time of day". It was like 4am, I thought it was small talk. For hours I gambled roulette and kept winning, I never played roulette in my life. All night/morning people kept staring at me, looking away when I locked eyes. I even like walked up to some dude that was looking at me and said "what's up?" And he was like " oh hey bro I just noticed you I'm sorry"...I was shocked, this guy was legit nervous to be talking to me. I'm not famous, or a gangster, or nothing. We thought maybe because I tattooed a lot of people, but I usually recognize clients and they always treat me like a friend. I saw this weird old slot machine that only gave away silver dollars, but it only took silver dollars. I was excited, so I went to find where I could get silver dollars to put in the machine and the cashier was like " wha?" I told her it was for the machine and she was adamant that there is no machine like that...I went back to find it and couldn't. It was gone... people started bumping into me and when I looked at them nobody cares anymore. I think I was the doppleganger, there were more little experiences but in a nutshell that's it. It seemed to end also when I noticed the daylight...I don't know...I've been thinking about it for a long time and it still bothers me. I don't look like anyone famous or infamous, I actually have a piercing through the bridge of my nose that makes me fairly unique and would be hard to get confused with someone else. Is this considered a glitch? Like I said there's more to it, I'm not sure if I'm the right place but I'll answer any questions I can. Thanks for your time.
submitted by GhostOfTheApocalypse to Glitch_in_the_Matrix [link] [comments]

Covid-19 Update for November 24: 1,115 new cases, 916 recoveries, 16 deaths + Announced Restrictions to Limit Covid-19 Spread

Data is taken from the Covid-19 portal and today's media availability by Premier Jason Kenney, Minister of Health Tyler Shandro, and Dr Deena Hinshaw. Minister of Eduation Adriana LaGrange, Deputy Minister of Eduation Andrew Courbold, and AHS CEO Verna Yiu were also present, but did not speak. Dr Hinshaw will be available every day this week.
There are currently enhanced measures in effect for multiple regions of Alberta. This link provides a quick summary of which ones are in effect for different regions of Alberta.
Top line numbers:
Value Current Change Total
Total cases +1,115 49,536
Active cases 13,349 +183
Cases with "Unknown source" 7,538 (88.0%) in last 7 days +168 (-1.6%)
Tests +13,617 (~8.19% positive) 2,141,346
People tested +5,871 1,426,119 (~330,350/million)
Hospitalizations 349 +20/+15 based on yesterday's post/portal data 1,652 (+31)
ICU 66 +4/+1 based on yesterday's post/portal data 298 (+5)
Deaths +16 (3x 60-69, 70-79, 10x 80+) 492
Recoveries +916 35,695
Spatial distribution of people tested, cases, and deaths (since yesterday):
  • All other values are compared with respect to yesterday
Zone Active Cases New People Tested Total New Cases Total New Deaths Total
Calgary 4,903 (+58) +2,501 576,317 +426 20,609 +0 186
Central 830 (+18) +558 122,306 +65 2,175 +2 14
Edmonton 5,991 (+512) +1,921 476,491 +541 19,692 +14 208
North 764 (+16) +615 136,174 +79 3,343 +0 44
South 640 (-15) +235 91,712 +31 3,559 +0 40
Unknown 75 (-31) +41 23,119 -27 158 +0 0
Spatial distribution of cases for select cities and regions (change since yesterday) (cities proper for Calgary and Edmonton):
City/Municipality Total Active Recovered Deaths
Calgary 17,106 (+367) 3,884 (+105) 13,053 (+262) 169 (+0)
Edmonton 16,311 (+427) 4,815 (+114) 11,306 (+299) 190 (+14)
Brooks 1,271 (+4) 46 (+2) 1,212 (+2) 13 (+0)
Lethbridge 886 (+4) 171 (-5) 708 (+9) 7 (+0)
Fort McMurray 626 (+17) 158 (+11) 466 (+6) 2 (+0)
High River county 600 (-1) 29 (-2) 564 (+1) 7 (+0)
Grande Prairie 444 (+2) 78 (-4) 362 (+6) 4 (+0)
Mackenzie county 428 (-1) 8 (-2) 409 (+3) 13 (+0)
Red Deer 425 (+12) 141 (+0) 284 (+12) 0
Medicine Hat 228 (+9) 103 (+2) 123 (+7) 2 (+0)
I.D. No 9 (Banff) 186 (+5) 152 (+0) 34 (+5) 0
Cardston county 156 (+1) 34 (+1) 117 (+0) 5 (+0)
Wheatland county 138 (+2) 23 (-4) 115 (+6) 0
Wood Buffalo municipality 100 (+3) 27 (+1) 73 (+2) 0
Warner county 98 (+1) 17 (+1) 80 (+0) 1 (+0)
Rest of Alberta 10,533 (+263) 3,663 (-37) 6,791 (+298) 79 (+2)
Municipalities with 10+ active cases is given at this link
Schools with outbreaks are listed online.
Quick numbers (since yesterday):
  • 65 schools are on Watch (+1)
  • 117 schools have 2-4 cases (+3)
Spatial distribution of hospital usage (change based on yesterday's post):
  • Hospitalization zone are where the patient is receiving care, not zone of residence
Zone Hospitalized ICU
Calgary 115 (+10) 16 (+2)
Edmonton 169 (+6) 39 (+0)
Central 18 (+0) 3 (+1)
South 25 (+0) 5 (+0)
North 21 (+4) 3 (+1)
Statements by Premier Kenney
Opening Statements
  • Pandemic is "once in a century" event that has affected everyone
  • Has received lots of heartbreaking/heartfelt letters and read some out of them in the meeting last night
  • Letters include concerns about family impacts and economic impacts, as well as the loss of life
  • Has phoned front line healthcare workers over weekend and sought out their advice
  • Has noted the hesitation of further restrictions before and focus on targeted measures. The vast majority of Albertans have worked to the guidelines
  • Spread is speeding up and is significant at long term care. We need to do "everything we can" to protect them. That requires dedicated work from the community
  • Must also protect healthcare system. Healthcare system is at risk, and Edmonton Zone is an example of the trade offs that now must be made. Other services will have to be put on hold if the trend continues, even with the spending in it
  • Measures below were not taken lightly. These are the "minimum restrictions needed" right now to protect healthcare system and avoiding widespread damage to livelihoods
New Measures
  • Declaring a State of Public Health Emergency in the province of Alberta
  • Series of mandatory measures also approved:
  • For social gatherings: No indoor social gatherings will be permitted in any setting and outdoor social gatherings will have a limit of 10 people
  • For funerals and weddings: 10 in-person limit and no receptions will be permitted
  • Social events have been one of the biggest driver of cases. Weddings and funerals are one of the biggest widespread drivers of transmission ("This is just a reality")
  • These social gathering restrictions are province-wide and can be subjected to fines
  • An emergency alert will be sent to all Alberta phones this week to make Albertans aware
  • Gatherings of worship services will be capped of 1/3 of Fire Code with mandatory masking if region is under enhanced status. This is now mandatory. This will be evaluated mid-December
  • Effective Friday, for regions under enhanced status, three temporary restrictions will be added at businesses and services:
  • (1) The following will be closed: banquet halls, conference centres, trade shows, concert venues, community centres. All levels of sport too, but must apply and have an approved exemption
  • (2) Retail businesses and services will be limited to 25% of occupancy limit
  • (3) Hair salons, personal wellness services, hotels, and professional services will be limited by-appointment
  • In-person dining and bars can continue, but must abide by guideline. Each dining tables will be limited to 1 household
  • Asking all workers that can work from home to do so. Government of Alberta will do so
  • These will be reviewed in mid-December
  • On November 30th, Grades 7-12 will end in-person schooling for 2020 and Winter break will begin December 18. In-person learning will be delayed until January 11, 2021
Closing Statements
  • Effective immediately, masks are mandatory in Edmonton and Calgary Zone
  • The measures are tough, but necessary to protect Albertans from a "crushing lockdown"
  • Knows this will be hard and encourages people to shop local
  • Will give a chance to review before Christmas
  • If the measures do not have meaningful impact, further restrictions will be made in December
Q&A - Announced Restrictions
  • Alberta has had some of the least stringent measures and highest cases rates. Is today's announcement that it failed? Why are we doing the "minimum"?: Thinks the response has been effective for a long stretch of time. Obviously an issue has cropped up in the past few weeks. Also notes a "chase after 0 [cases]" shutdown won't be the goal and that restrictions and interventions, in accordance with Charter of Rights, should be limited to minimizing infringement of rights to achieve a goal
  • How will you enforce gathering restrictions?: No "snitch line", but will be expanding enforcement officers (Level 1 and 2 peace officers) to enforce orders and writing the tickets (up to $1,000/person). Anticipates officers will see if obvious "large gathering signs" will be noticed
  • How is in-person dining not "indoor gatherings"? How do you feel about doctors recommending closing in-person dining?: Notes dining is one household and limited spread in dining centres and asks those with a secure paycheck ("particularly a government paycheck") to think about those who sink life savings in dining services
  • Why are stores being restricted if they are not a significant cause of spread?: Compares well to other provinces who have fully closed retail. Thinks it was a grave mistake to allow big box stores to remain open because they had grocery/pharmaceutical sections while small businesses must close. That said, restrictions must be made to limit social spread
  • Due to challenges with Albertan spread information, what data is being used to make the decisions?: Points to data from previous 8 months
  • Are you confident that these measures will control cases by December 15?: Yes. Notes the challenging balance between infringement of rights and controlling cases. Also hopes this will be a "wake up call" to those not following the guidelines
  • (Interjection - I felt this was important and it needs to be separated from the above question). Kenney recognizes he will get quite a few people "on [his] Facebook page" angry at the restrictions. Wants to emphasize this is not a lockdown. Nor is this an abstraction. If you know someone waiting for surgery, this is to protect them. It's not about politics, but for them. It's not something he wants to do and is upset about the situation. But it's not enough to complain. Challenges people to explain how to grapple with timely healthcare access if Covid continues to spread and more need care
Q&A - Future Restrictions
  • How bad will it have to be to announce a lockdown?: Would like to avoid it if possible. Key metric will be hospitalization (in particular, ICU), measured against capacity. (Interjection - The wording of the rest of the response was focused on more targeted measures if these restrictions do not limit spread within 3 weeks)
  • Are there specific thresholds for lift measures/add more measures?: On 15th of December, reproductive value (R) must be <1 to lift measures. Ideal target is 0.80. We are currently at 1.3 in Edmonton, 1.1 in Calgary
Q&A - Other
  • Where is Alberta when it comes to vaccine and rapid testing?: Alberta depends on the federal government. Notes disappointment in the slow roll out of rapid testing (though 577,000 tests have been delivered). Hopes to announce more roll out details in the week. For vaccine, Oxford trial has also headed to mass production (giving Canada 3 incoming vaccines). When it arrives, will likely begin with healthcare workers and vulnerable populations
Statements by Minister Shandro
Further details on the above guideline
  • Indoor social contact should be limited to you household. If you live alone, you may have two non-household social contacts
  • Indoor social gathering gatherings doesn't apply to home based services
  • Funeral/wedding gathering limits can result in $1,000 fine, up to $100,000 through courts
  • Additional details for restaurants/bars/pubs/lounges: Must follow 4 points: (1) 6 person/table limit, all from one household, (2) same note as above for single person household (and limited to the same two people), (3) only seated eating/drinking allowed, (4) no other services are allowed (e.g. billiards/darts)
  • Encourages takeout/delivery/curbside pick up when possible
  • Enhanced screening of measures will begin
  • Retail services extends to bingo halls, fitness, pools, etc. No group fitness is allowed, nor team practice or games
  • Casinos can be open for slots only and follow the liquor laws of bars and casinos
  • 25% limit includes grocery, pharmacies, clothing, computer, hardware, automotive stores, etc
  • Doctors can continue in-person care
  • Diploma exams will be optional - parents may choose to seek an exemption
AHS Capacity
  • Working with AHS to expand capacity
  • Commits that AHS will have all the resources needed to respond
  • But AHS also needs people to change their behaviour
Statements by Dr Hinshaw
Numbers
  • Dip in case number was due to fewer tests
  • Active Alerts/Outbreaks (1+ active cases) in 318 schools (~13%), with 1,135 cases. 181 schools with outbreaks (2+ active) with 65 on watch list (5+)
  • 103 deaths in last 2 weeks. Of them, 62 were in continuing care and 12 in acute care. Of the 29 community deaths, 14 were <70 years old
Additional information will be logged below:
submitted by kirant to alberta [link] [comments]

Over 90hrs in. Some opinions. And recommendations. TLDR, its worth playing and its got a lot of potential.

Is it worth the money?.
That's subjective. Is there €69.99 worth of gameplay, fun and hijinks?. Yes there is.
Its not what many believed it would be. But i came in to this with zero expectations and only seeing the reveal trailer all that time back. Every games marketing PR goes into overdrive these days and every year the PR cycle gets a little worse. And the userbases expectations become just as inflated as the pre-release gameplay claims. Its a vicious cycle.
The city is a joy to explore. Its like a open world mirrors edge for climbing and finding unique ways into objectives or just to explore. There are definite optimizations that need to be implemented as some parts of town are just FPS killer regardless of your system.
You can see even coming in relatively expectation free that they where striving to hit some high notes in gameplay and character development.
It falls short in many areas.
Honestly i am not that far into the main story line. I wanted to save it and do the side stuff. Which has been fun, Some gigs are better than others. And its a worthwhile time sink in my opinion.
But speaking only of Act 1. Please restore the obviously deleted content here. That was too quick and a waste of potential. You cannot expect us to be emotionally invested when things are moving so quick. Respect the characters and story you are trying to tell.
So so dumb. Great filler for busy streets but they really do not have any random goals or interactions.
You can scan them down. But to this day i have never had one come up as wanted or one decide to get angry and try to fight me.
A lot has been said on this topic. I won't add much. Only that the police should NOT shoot on sight or become angered by passing them. Thats stupid. They do not even react to dropping a dead body in front of them or robbing a car. They only hate being stared at.
There is a sort of bounty system for enemies to see what they are worth and their threat level. We should also have this as the player. We should be (Through our actions) attaining a bounty on our heads. That increases based on our actions.
And wither a fixer or the ncpd should be putting hits out on us. To keep us on edge in nightcity and have us watching over our shoulders. It would be a great way to have unique random encounters with mercs.
We should have had more elite units at high levels of NCPD alert. They tend to show them hanging around or in cutscenes as part of side gigs but rarely deployed on the street against you.
They are not smart, they will usually only be a threat from power snipers that you do not see immediately. Its not balanced at all. But it is chaotic and fun.
Unlike most open world Action RPG's i found myself doing all the side gigs and the NCPD callouts and whatever randomness i stumbled on.
-Gangs.
The gangs are underwhelming and not threatening. We should see more random gang activity in the city like stalls, shops and resturaunts being held up. Or procedurally generated gang fights.
We should have a affiliation rank for each gang that is constantly in flux dependant on the services we provide for a gang and a negative impact depending on the services we render to another gang.
There should be gang specific rewards for helping them. And something of a territory system. It feels weird not to have that in this game.
You can do better than this. The atmosphere is there but the functionality is not. We should be able to have some minigames. Cards, slots, or maybe even some BD style puzzle games with rewards at various tiers.
There is a lot of room to expand on this.
This should have been a skill tree. That was a wasted opportunity and the lack of customisation for any car is a damn shame. These cars are beautiful and we should have been able to make them our own on some level.
We are supposed to want to become legends. Build a name and be remembered. We should have been able to rise to the point of being a fixer ourselves. Having information drop to us directly either via hints in the world or by talking to characters and unlocking missions that raised our Fixer rep and the ability to open an office that hosts our fixer service. Something like that.
And seriously where are the dang flying cars, even if we cannot fly them there should be a taxi service we can avail of on the fly for a nice view of the city. And the police should use them more. Or hell even their own damn cars to chase us. Seriously. Fix the police.
They are good, they are fun, crafting is interesting. But really we should have had more attachments than scopes and silencers. Different mag types, round types. Just to invest you more in crafting and developing various weapon skills.
Yeah its a city, this is low priority but still. Fix the water please. If you throw a body in, it acts like there is no water there at all. No spash, nothing dynamic about it. You would expect at least SOME boats on the rivers which would have added a lot to the general atmosphere.
Seriously, that is a lot of item variation with little to no effect difference between them. Kind of a shame given your history in the Witcher series and varied unique items and consumables.
The clothes items are mostly, well.... not good from an aesthetic POV. You will have some funky funky characters walking around before you get something that makes you feel badass.
Crafting schematics are a pain to collect. Genuinely few and far between. And the shops will restock ones you already have and will not tell you that you own them already. Which is frustrating.
Really underrealized. We should have had far more control over the city and its assets via hacking. Maybe they did not want to be criticised for copying watchdogs or something but honestly. Hacking cars to force them to move or crash. Changing signal lights, hacking pedestrian implants to make them act out as a distraction. Or hacking a enemy to make them go berserk on their own guys.
Enemies should have visible grenades on their person that we can hack to set off while its attached to them. Or hack a enemy mech robot to fight for us. Or hack a turret to fight for us for a limited time and then overload.
There is so much room to expand and improve this game. But it is a joy to play as is, you just see where they started to push certain areas and then moved on. Never reaching something truly special.
It is in my eyes worth the money. There is plenty of content to chew on and out of my circles everyone's playstyle is different and builds are unique from one another. So it has enough RPG elements to tweak and play with.
I do hope they keep developing updating and fixing the title in the coming months. There is a real diamond here just waiting to be uncovered. They need to in order to have a hope of selling Cyberpunk 2078.
submitted by IEX-NoAverageJoe to cyberpunkgame [link] [comments]

My Thoughts After 100 Hours (SPOILER REVIEW)

I figured this was the better place to post a semi-review of the game, y'all seem more chill. I just finished the game, played as a Corpo, got the secret ending where I stormed the HQ with Johnny, and got The Sun ending, where you straight up rob a space casino.
I'll put the TL;DR here, for those of you who're just scrolling: the game is a masterpiece. One of the best I've played in years. CD tried to do a lot here, more than the Witcher, and while not everything stuck the landing, the hate this game is getting is ludicrously over the top. I don't mean to diss, but games like Fallout 76 and Anthem didn't get this kind of shit, and they deserved it 10X more in my opinion. Hey, at least this game doesn't have any damn time savers or Verizon themed pre order outfits.
I'm gonna get into my main points now, starting with the positives:
  1. The soundtrack. It's amazing, from the theme at the main menu to the combat music. the radio stations are all Preem too. There's a little of everything.
  2. The voice acting is really solid, I played a male V and he really sounded like Jon Bernthal and Frank Grillo mixed together. Keanu is of course Keanu. Something I also really enjoyed and I hope more games adopt, which I haven't seen mentioned, is people speak different languages. Like not every character speaks perfect English. There are Russians, Japanese, and Spanish gangs and they all speak their respective languages. I dug that, and it's easily explained cause you have translator tech.
  3. Similarly to something like Mafia 3, the face models are really out of this world. Character creation is pretty extensive too, I liked being able to give my V crossbones for eyes.
  4. Night City itself is drop dead gorgeous at times. When you're driving around North Oak, that long highway just outside town, the city is like something out of Blade Runner.
  5. Each district feels really unique, Pacifica and Heywood being favorites of mine. All the fixers have their own shtick, and the gangs are nice and varied. Padre and the Voodoo Boys are great.
  6. The combat is solid, and there are a lot of options for different play styles. I kind of opted for a jack of all trades type build, and had a lot of fun. Granted, there's a lot more systems then there need to be, but I'll get to that later.
  7. The story itself is gripping, I never lost interest, even when I was off doing side quests I was still thinking about a conversation I'd had with Johnny. Speaking of which--
  8. Johnny. I've seen this before, with Handsome Jack in Tales From the Borderlands and the Joker in Arkham Knight, but Cyberpunk really takes a new spin on it. Johnny doesn't just spout off random bullshit all the time--though he does sometimes and it's often great stuff, like him talking about his 'impressive cock'--but he does actively challenge you and get into real discussions with you. He's got a lot of layers that are fun to peel back, and he's a genuinely tragic character. Johnny is written beautifully.
  9. The rest of the cast is superb as well. Goro, who really broke my heart when in the ending phone calls he told me to 'Rot in Hell', even though I deserved it. But Julie, River, the guy that wants you to nail him to a cross--they all find a way to stand out.
  10. The mission design too I enjoyed, especially in the side gigs. You could be covertly infiltrating a penthouse looking for a priceless guitar one minute, to shooting up an underground nightclub the next. There's the cyber-psychos and all those NCPD crimes, and holy shit, reading those shards was straight up heartbreaking at times. There's story packed in everywhere of this game.
But I've blown the game enough now, time for some constructive criticism.
  1. Obviously, performance wise I think we're still a few patches away from being smooth sailing. I've had a few crashes, but mostly I have issues with my controls just freezing up, like not being able to jump or shoot while aiming.
  2. There's a disparity in the economy I find, and I haven't seen this mentioned yet, though I could be wrong. The rewards for certain quests, like the amount of credits you earn can be really low. The amount of EXP too. I think these need to be doubled at least, because 1,300 credits for a gig that I was told was 'Very Hard', doesn't check out. It's something to give thought to at least, because right now, unless you abuse the money cheat, getting cash early on can be a little tedious. There could be reward scaling too, based on your level or the area you're in.
  3. Combat wise, there are a lot of options, which is good, but at the end of the day blasting people with a revolver that does 1,200 damage is easiest. Melee weapons are fun, as are your cyber hacks, I just feel as though there needs to be more incentive to use them.
  4. That brings me to the skill trees. The reason I stuck with handguns is because trying to level up all those individual skills at the same time became almost impossible. Especially certain ones like athletics and engineering. I think a good change here could be either an increase into how much EXP you get form doing certain actions, a reduction in how much EXP you need, or both. Crafting needs this especially when making a legendary item only nets 300 EXP and you need 55,000 to level up.
  5. With regards to the life paths, outside of making the intros a little longer, I'd say a more meaningful quest later on would be a nice reward. Using Corpo as an example, the opening ends before you really have a chance to do anything. I think being able to actually complete the hit, or try to and botch the job, would set things up nicely. Also, actually being able to go back and stick it to Jenkins, instead of dealing with that guy who has one conversation with you. I don't need a grand overhaul, just really those two things would do it for me.
So that's really it, I mean I can talk about this game for hours but I know no one has that kind of time. To really wrap up, the response to this game has just really left me speechless. CD isn't perfect, we learned that, but they didn't burn down an orphanage for the blind. When you have companies like Konami that charge you for save slots, and EA--nothing needs to be said about them--it's worth looking at all they get right here.
Visuals can be fixed, as can performance issues. I'm playing on an Xbox One S and I think I've got my $60 worth and more. At the end of the day, if your core game isn't good, then all the patches in the world can't fix that. Here, the core story and game is fantastic, so in lets say a month, I'll be ready for a second play-through no doubt. The hate train is already starting to loose steam, which means hopefully more people will get to experience Night City and all it has to offer.
I appreciate anyone who took the time to read through all my rambling. Keep fighting, Samurais, city won't burn itself!
submitted by FUZE_EM_ALL to LowSodiumCyberpunk [link] [comments]

Decided to spend our anniversary at a Casino, now which one is the best?

Wife and I are planning on spending a night away in the middle of this month. I just wanted people's perspectives on some of the Casinos around (doesn't have to be in) Mass?
The 3 we are looking at are Foxwoods, Twin Rivers, and Encore. We will be playing slots mostly, and want to have a fun experience dining.
Any recommendations, anecdotes, or grievances with these places will be really appreciated!
submitted by Icy_Razzmatazz_1594 to massachusetts [link] [comments]

Closing thoughts on Cyberpunk 2077 after getting my platinum. (Spoilers)

After 80 hours of playing on PS5, I got my platinum trophy.
Cyberpunk 2077 is really good, albeit pretty buggy, throughout my playthrough on PS5, my game crashed probably 50+ times but I wasn't too mad as I manually saved frequently and any progress blocking bugs were fixed after a quick load of a checkpoint.
I played as a Male Street Kid V and I didn't mind his VO, there were times where he came off as kind of a try-hard tough guy but It honestly felt charmingly dorky because of the moments where V is just being himself and isn't being that dorky try-hard; And while the life-paths ultimately didn't impact anything major, I enjoyed the flavor dialog you get when the life-path exclusive options pop up, some even opened up different way of completing certain quests, which I thought was pretty neat.
The gameplay felt good to me after some tinkering around with the sensitivity options, I mainly just used power weapons and only really used Skippy as a Smart weapon and I really liked how punchy the sound of guns were; melee was fine for an fps game, though I didn't like how magnetized some of the enemies attacks were, so regardless if you dodged, you still risked a hit; parrying felt weird, I feel like it only worked half the time and when it did, it was when I was nowhere near for a good hit; kinda wish there was some kind of grappling to mix things up between light and heavy attacks.
Looting, I felt had issues, I always grabbed something that was way far off to the side of the thing I was actually trying to grab, it was even worse when it was a gun under a body where you had to find a sweet spot to grab it.
I rarely dabbled in crafting if only to get Comrade's Hammer and Overwatch to Legendary but there are things I hope they add in the future, mainly batch crafting for things like ammo and grenades rather than holding square for 10 minutes just to have a decent amount, also a counter to see how much of that item you already have would definitely be helpful for things like ammo crafting.
I REALLY wished this game had more to offer in terms of customization, there was no customization options for vehicles, for guns you only really get scopes and muzzles for things that appear on certain weapons along with mods which are purely for stats, there's so many decent options for outfits but you tend to be forced into having clothes that look bad but have better stats and mod slots and not something that's cool to you, hopefully transmog gets added along with barber shops and plastic surgeons. Also, a little nitpick of mine, but the lack of cloth physics on coats for V was kinda sad, its definitely possible as River and Takemura's coats have physics applied to them, maybe its just a PS4 version issue and it'll be something they might add with the next-gen version but I honestly doubt it.
Cars handled fine for me and I really liked the look and feel of some of the cars, even the more luxurious cars that I tend to avoid in most open world games. In the beginning, the driving felt like a more manageable, better handling version of GTA IV but as I got better with it, it clicked to me, its JUST Saint Row 2's driving which I really liked because I feel like SR2 has the best driving controls in any open world game.
Night City and the Badlands were really masterfully created, each area had their own style that really appealed to me and I look forward to how much better they can look in the next-gen version; I can't say I have any areas that I would consider my favorite as I really enjoyed the map as a whole but there was nothing that really grabbed me like the West End in Vampyr for example.
The story was REALLY FUCKING GOOD! All of the characters felt real and really fit with the character of V, I really liked how much V grows throughout the story from being a cocky street kid to someone who cares about the people close to him but is scared of his situation.
Johnny starts as an obnoxious asshole but you can definitely tell that V changes him to be a better person (at least in my game), and you start to sympathize with his actions and reasonings and he becomes a really likeable and funny character in most of the side missions; And his ending where he takes over V is just sad, loses the guy he was trying to save and Rouge, I interpreted that ending as Johnny getting a second chance at life he didn't want and while he probably doesn't want to ruin this second chance, he's more than likely mentally checked out and is just waiting for his time to come. Keanu did a really good job with Johnny and I honestly can't think of anyone who would have done a better job.
I really like Judy, she such a bittersweet character, she loses Evelyn, who she definitely had feelings for, tries to help the workers at Clouds but gets screwed over by someone with ulterior motives and as an end result decides to leave NC, looking for her happiness, and judging from her texts and ending message, she does. (except the Suicide ending, loses the girl she had feeling for and one of her closest friends both to suicide, even though I romanced Panam, Judy's message hit the hardest and was incredibly sad)
Panam, in my opinion, on top of being a great character in general, has the best romanceable storyline in a video game, with Jack from ME2 being a close 2nd; the whole relationship dynamic between Panam and V felt natural and made you feel invested in the character, from two people reluctantly paired together by Rouge due to similar objectives and keeping things strictly professional even when V awkwardly flirts with her, and you start to get closer and become friends when you help her with Aldecaldo problems, but then "With a little help from my friends" happens, the "follow your impulses" comment that V makes that Panam follows through with later on was an interesting way of V giving her hints on his feelings, the biggest moment that completely sells the relationship, happens during the campfire; early in the mission, V can talk about Jackie to which Panam will say "I'll remember that" AND BOY DOES SHE REMEMBER THAT, during the campfire, you can toast to Scorpion, an Aldecaldo who died earlier in the questline, everyone, including V toast to Scorpion... except Panam who says "to Jackie", that moment sold me on Panam as a love interest, she cares about V so much that she toasted to a guy she never met just off of the basis that V told her how close he and Jackie were and that he missed him, everything before that was nice but that was just the cherry on top, after that everything is just heart warming and cute as they both completely go all in on their relationship, and the Nomad ending reinforces this but I'll touch on that later.
River was really cool, I dug his character and questline (which is insanely fucked up, but really cool), I laughed when his sister was flirting with V and Rivers like "Nope, bro-code", he's also got a SICK coat.
I didn't like Kerry at first, he seemed like a complete douche, gets you to hijack and burn an band equipment van because someone was covering his song, then drags us into helping him intimidate Us Cracks who where just trying to pay homage and respect to him, after the moment where he understood and accepted that, he became a much better character; trashing the yacht was a pretty fun moment too.
Vik was basically the Uncle character, he cares about V but isn't afraid to hit him with reality, I immediately payed my tab as he deserved it IMO, the fact he also gives V a tip during the final Beat the Brat fight was cool given his history in boxing.
Misty is an absolute sweet heart, you bond with her over Jackie's death and you can tell how important she meant to him and vice-versa, getting her to bond with Mama Wells was neat too, her telling you stories about Jackie while your trying to find something for his memorial was really cool.
Takamura was cool, I dug the moments you can tell V's attitude rubbed off on him, even though you can tell that he's 100% Arasaka, I felt that he would accept you as a friend even if you have different opinions on Arasaka than him (he doesn't, tells you to burn in hell). That parade mission was really cool and the selfie he sends you, 10/10.
I wish we had more time with Jackie, he seemed like a really cool character and experiencing those moments of growth between Jackie and V and meeting Misty and Mama Wells would have been great and really would have made that moment with Panam feel even better had we had more time with Jackie in the beginning as the bond between Jackie and V would have meant more when he does unfortunately die.
The endings vary from absolutely depressing all the way to heartwarming and hopeful.
The suicide ending fucking sucks in the best way, V believing that killing himself is the best way of keeping those he cares about safe and ending his situation with Johnny, but the messages speak otherwise; Misty telling Vik to send a message as a way of coping, Mama Wells praying for you as she probably felt like she just lost two sons in V and Jackie, Judy... fucking hell man, couldn't imagine what was going through her head during that message, Panam's rage at realizing that the man she loved killed himself even though she offered to help him with his situation, River understanding as his previous partner suffered the same fate but also knows its incredibly sad that there's one less good person in NC, Kerry being pissed that V felt that suicide was the right choice as he probably understood as Kerry was in a similar situation and was disappointed V didn't know better and Misty being mournful.
I already touched on the Johnny ending, but I honestly feel bad for Johnny because he didn't ask for a second chance and now he has to live with V and Rogue's deaths on his conscience, on top of probably burning any and all bridges with V's friends and loved ones.
The Arasaka ending is some borderline horror shit, being trapped in space with a corp who's researching your condition with probable ulterior motives, having nightmares because of the repetitive testing, calling your friends who tell you they miss you and to come back home (though, Panam was pissed when I called her) and in the end you have two choices, sell your soul and become an engram for an unknown amount time to Arasaka who probably wont give a shit about you after that or go back to earth and wait out the remaining time you have left.
Become a legend of Night City but ultimately feel you have nothing to lose as you'll die soon anyway and take an offer from Mr. Blue Eyes (Who's incredibly sketchy) to rob a space casino for info he wants.
Nomad Ending is the best ending IMO, not only because I romanced Panam which made the ending even better (and I know that if Female V romances Judy, she joins the Aldecaldo's as well and is also a really good, feel good ending) but also because it left more opportunity for a DLC Expansion than the other endings as well as a satisfying ending to V's story as a whole; the night before the raid was really nice, testing out the new systems on the basilisk with Mitch and the bottle challenge with Cassidy were cool but that's all I could do as the rest of the activities during this were glitched, cuddling with Panam on the overlook was nice, her getting some stress off her chest and V reassuring Panam that he cares about her and will be there for her no matter what was really sweet; the raid was cool, I was hoping Mitch didn't die when he went back to pilot the basilisk solo and I'm glad he didn't die as I grew to like him as basically a Nomad Vik, Saul dying kinda sucked as he seemed to be cooling down his ego and wanting to work things out with Panam for the betterment of the Aldecaldos but Adam stomping his head in was funny, at least Rouge got to blow him up before she dies in Johnny's ending; the moment at the Dam between V and Panam was nice, V saying that he's glad he met Panam and the Aldecaldos and that he has nothing left in Night City, and the moment with them on top of the basilisk was cute; the messages were nice during this ending, though I was kinda disappointed Judy has the same message for all of the non-suicide endings, Misty's Tarot reading message is incredibly important as to why I think Nomad is the best ending, there's already a bunch of threads that touch on that but it definitely says a lot when its the only ending that gives V a shred of a chance that he might cure his disease and survive.
Overall, I really enjoyed my time with Cyberpunk 2077, I'd probably place it as my second game of the year (with Tony Hawk's Pro-Skater 1+2 being my personal GOTY) due to bugs but I know In due time that the game will be something really great by the end of its life span and i hope that if a Cyberpunk 2 does happen, it'll be even better than Cyberpunk 2077; I haven't been able to get this game out of my head since I started playing it and I cannot wait to do this all over again when the PS5 version and all the DLC's come out.
submitted by R-176_36 to LowSodiumCyberpunk [link] [comments]

Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * **** END PAGE 1 of 2
submitted by BearLair64 to DrCreepensVault [link] [comments]

What makes packs enjoyable? (~ pack types & play styles)

My long-ish 'rant' that is borderline full on psychoanalysis; Feel free to tl;dr and answer the title in comments.
As usual I spent more time thinking about packs than making one. There are quite a few types of packs but for this discussion I will list a few; Obviously #1 is kitchen sink, though it's not really an abstract category because being all rounded it's a combination of playstyles. And obviously really any pack, even highly specific, will have a combination of aspects.
Crafting is exemplified in things like skyblocks - nothing to explore, just craft. Basically it emphasises the Skinner Box aspect; make thing A to make more of resource A to make machine B to make resource B, automate, etc. And an obvious subset of this is questing like Sevtech - while it has the other elements, it's still centred around this loop.
RL Craft (yes I know it's overrated) and Valhelsia are on the combat and building ends of 'Adventure'. And then you have dedicated 'Adventure' packs like Journey to the Core or Regrowth or Survival Islands, Crash Landing, Exoria, etc, etc. - what I will respectfully call gimmick packs, being the broadest category. They are all wildly different yet the common thread is some sort of intrinsic limitation that provides meaning. And really this area is pretty endless in that you could have the entire overworld covered in snow, ocean, spawn in the nether, Galacticraft with tweakers and custom gen, etc. And of course things like Hostile Worlds, Storms and Tornadoes, Tough As Nails, etc. These radically change what it means to exist in the world by undermining something (almost always safety) that is taken for granted. Though here is also TerraFirmaCraft - undermining the vanilla system almost entirely (and obviously stuff like Pixelmon, Craft to Exile).
Perhaps the pack has this change in mind specifically, like "Safety Lost is a survival focused mod pack, focusing on challenging survival through mechanics rather than enemy difficulty or expensive recipes. Rather than just trying to make everything a slow and painful grind Safety Lost tries to make things tense by using mods like Hardcore Darkness and Tough As Nails to add new pressures and dangers rather than filling the world with monsters and increasing resource costs and tedious amounts of work. "
And finally on the other end of the spectrum are townys, harvest moons, stuff like Peace of Mind, etc. and any sort of play that is centred around building. Are these types an exhaustive list? Probably not.
I personally think that a combination of these leads way to a 'purposeful' pack - i.e. something that moves away from the degenerate fantasy escape / slot machine with extra steps. Though we can completely remove singled out elements like combat (e.g. Peace of Mind) or exploration (skyblocks), and that's perfectly fine. But if you were to remove most ~ all but 1 element it feels more and more like a fabricated game that just happens to use Minecraft as the game engine. It stops being a world / simulation and starts being a casino.
Take Factorio as a simpler example. If you remove the threat of combat then it becomes a crafting loop and is edging closer and closer to being like a dressed up idle game or something. Similar can be said for SkyFactory, and if we are going to be cynical we could say that the major game loop is basically the same as an idle game, who's saving grace is complexity of automation and not merely just clicking upgrade.
Personally I've struggled with the addiction that comes. Nothing can feel better than sitting down to start a new world a build a little cabin, when life is stressful and you don't feel like you're going anywhere. That's what I mean by enjoyment and purpose - like actual enjoyment and purpose.
In a way it's actually hard to conceive of any instance of Minecraft that isn't ripe to be extremely addictive and psychologically regressive. After all it's designed to be a 'children's game' (despite the median consumer being well older). We can point the finger at Minecraft as a base or the mods themselves as a game that is inherently designed into addictive and often shallow loops; but I don't think that's completely true. And obviously it's entirely up to how someone chooses to spend their time in a healthy way. In saying that I think it's largely just how the potential of modded has developed. For instance the massive popularity of SkyFactory can be attributed simply to the fact that it's the most obvious direction to go with the modded feel, e.g. rf feels very modded as opposed to vanilla. SkyFactory is simply the top piece of a pyramid which at the bottom are mechanics like pipes, rf, etc. Likewise with RL Craft, and so on.
One solution is to see Minecraft as a simulation as opposed to a game. What I mean is that all of the above analysis is analysis of Minecraft as a game. If we analyse it as a simulation, then primarily Minecraft is about spaces and form, and the primary factors are things like movement and block types. From this perspective we could say Minecraft is quite underdeveloped. You can walk, sprint, swim, and that's about it. Modded tends to opt for obtaining something close to creative flight. And block types are largely trivial (maybe Mojang had a similar idea with powder snow).
When I think about the ways Minecraft was constructive or 'served its purpose' as opposed to being a drug, it's when I stepped back and learned the more broad principles about what I was doing - like how to build in a way that's open to future needs, 'functional aesthetics', or simply viscerally feeling that a 100x100x100 cube really is made up of a million blocks - something that while we know mathematically is hard to appreciate until you're placing them.
Some of my memorable experiences in Minecraft: Building my first shelter, building a nice shelter, completing the crappy cobblestone stair case down to bedrock the first time, realising I could just jump into a water pool and get down in 3 seconds, building a tower near my base so I could find it because I didn't know about F3 coords, connecting a river to the ocean, creating a waterfall and ridding it down in the boat (we've all done this, right?), laying minecart track when I was still blissfully unaware how useless it is, nether highway, building a wall around a village and then having a zombie spawn inside and kill everyone anyway. Setting a modded fan to max vertical push and using it as my hand glider launch pad, etc. etc.
Clearly I'm biased towards building but don't get me wrong I love melting my dopamine receptors on Omnifactory as much as the next guy. I said most memorable, not most enjoyable. If anything I love automation, resource amassment and power creep cause it's addictive af and appeals to what nerds are good at.
We could say that Minecraft is doomed to be degenerate because there's no nuance in crafting or building. Plugging Lego pieces together. And on the other hand we would say: Why ruin Minecraft's simplicity. I mean you could literally make a pack where people have to learn to program Lua just to progress. (and I'm pretty sure something like that exists already). I think it's less about adding legitimate barriers to dopamine as it is removing the necessity of quick shallow dopamine loops to progress in the game. Paradoxically, making things easier and moving away from Avaritia would actually make the game harder.

What all of these memories have in common is they gave the adult lego blocks an in-world purpose. OK, towny is the best? Clearly not. Obviously towny can be basically just as bad because it can be it's own power creep. It's not merely in-world mechanics over magic box.
One continuation is heavier platforming; to have more block types and movement. Here we can give more movement abilities by default or easy to renew, like double jump, leap, side step mods (these already exist). Different move speed on different blocks is tempting but it could easily kill the fun. Or make all the blocks slippery like ice, speed up the mobs, hilarity ensues. It's not the platforming that's important. The general idea is to just 'be' in the world is more pleasing - to 'incentivize' building of projects that are fun to test, not fun to complete, caving because it's fun, not because you need ore W for magic box P, etc. In vanilla these might be the many carnival style games seen on SMPs and so on. My point isn't that this is what would make a 'better' pack - just one example of a pivoted philosophy. And to, immediately contradict myself, a big appeal of modded is obviously, exactly; Get ore W for magic box P. It appeals to the git r' dun mentality.
Previously I would fuss over various 'psychopathic' aspects of the game - As many have pointed out, Survival should really be called Conquest. You are the pillager of the villages, not the hero. You're the one that desolates the environment for consumption. It's a power fantasy. So you have mods like pollution of the realms, Nature's aura, etc. Yet it's hard to see these as anything more than chores and minute hurdles to be automated over. And it's impossible to remove the Mine out of Minecraft even with mods like Harder Branchmining, Heat & Climate (makes you suffocate in underground airblocks). These will all simply be interpreted as chorelike things to be overcome with more power. Speaking of - that's the exact 'issue' with things like Tough as Nails and Hardcore Darkness. (I'm not saying they're not part of a solution, just that they aren't the secret sauce).
I'm not sure exactly what this would look like. Prospecting and adventuring for biomes can be boring, on the other hand if it is varied enough it's a lower dopamine, higher engagement activity. I also had the thought that mods like Bountiful and Vending Machine more accurately resemble the reality we live in. The question becomes; On the one hand playing the game exists as an extremely accelerated version of tangible success (which we can learn from and/or get addicted to) on the other hand it exists as a realm for the things that we would never do in real life - an outlet or sharpening stone. And then there just the simple fact that the purpose of the game is be an extreme fulfilment of the natural drives.
Tl;dr I don't think it's things that need to be added to the game, rather a minimalism that avoids certain dopamine high activities, such as grinding for ore tripling or unlocking heavily gated content. That way players can be in the moment as opposed to chasing some addictive completion curve.
submitted by Good_Wizard to feedthebeast [link] [comments]

Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * ****
submitted by BearLair64 to MadameRavensDarlings [link] [comments]

rivers casino slots video

Slots Win Rivers Casino 10 - YouTube All Stars slot machine at Rivers Casino, 2 Bonuses & line ... Slots Win Rivers Casino Slots win @ Rivers Casino Pittsburgh - YouTube Slots win Rivers Casino 7 - YouTube WITH FRIENDS🕶 SLOT MACHINE BONUSES! ★ Live Play ... ** 6 VERY RARE WINS ** MUST WATCH ** SLOT LOVER ** - YouTube

Play-for-fun your favorite online casino games like slots, blackjack, roulette, and more on your desktop or mobile device at anytime and anywhere. Rivers Casino4Fun online site offers a wide selection of popular casino games (with new games added regularly), daily casino bonuses, and the chance to share the excitement and celebrate your big We are always updating the casino floor with new slots! For high rollers, Rivers Casino Pittsburgh has a High Limit room that features some of the most popular games including Quick Hits Platinum, Lightning Cash, Dragon Cash, Wheel of Fortune and Double Top Dollar. Denominations range from $0.10 to $100. Rivers Casino & Resort Schenectady is New York's premiere gaming destination. Open 24/7, 365! Slots, Table Games, Quick Bites, Live Entertainment, Dukes Chophouse & The Landing Hotel! As you can see, there are many rivers casino slots in the industry that you can play for real money prizes. While trying to find the games, you need to focus on the best features to earn great rewards while enjoying the gameplay. Have a plan and make a throughout research before settling into any of the online casino platforms. Rivers Casino is based in the United States and the information we collect is governed by U.S. law. By accessing or using the Services or otherwise providing information to us, you consent to the processing and transfer of information in and to the U.S. Play-for-fun your favorite online casino games like slots, blackjack, roulette, and more We play the slots. For $10 apiece. When we run out of quarters, we go home. Our favorite casino is at the Greenbrier resort in White Sulphur Springs, West Virginia. But we've also lost a few bucks at casinos in Vicksburg and Natchez. Add Rivers Casino in Des Plaines, Illinois, to the list. Rivers Casino, Pittsburgh: Hours, Address, Rivers Casino Reviews: 3.5/5. United States ; Pennsylvania (PA) Pittsburgh ; Things to Do in Pittsburgh ; Rivers Casino; Search. Rivers Casino. 847 Reviews #56 of 179 things to do in Pittsburgh. Casinos. Rivers Casino. 847 Reviews #56 of 179 things to do in Pittsburgh. Casinos. Get the full experience Slots. The Rivers Casino slot team hand-picked the newest and most exciting games for you to enjoy. With nearly 1,000 slots in denominations ranging from 1¢ to $100, there’s something for every slot lover. Rivers also offers a High Limit room featuring slot denominations from 50¢ to $100, as well as a private cage for your convenience. Play-for-fun your favorite online casino games like slots, blackjack, roulette, and more on your desktop or mobile device at anytime and anywhere. Rivers Casino4Fun online site offers a wide selection of popular casino games (with new games added regularly), daily casino bonuses, and the chance to share the excitement and celebrate your big Play free Slots online at Rivers Casino4Fun. All new and exclusive casino Slots with awesome rewards and bonuses. Get your free daily virtual credits now.

rivers casino slots top

[index] [4992] [6874] [7889] [2917] [8246] [6391] [556] [9648] [6384] [3802]

Slots Win Rivers Casino 10 - YouTube

🕶 WITH FRIENDS🕶 SLOT MACHINE BONUSES! ★ Live Play ★ at RIVERS CASINO! 4 slot machines! We played the following slots:Wonder 4 Slot Machine - Miss Kitty Bo... Slot Lover - Slot Machine Videos Channel Usually Post : Big Wins, Super Big Wins, Live Play, Double or Nothing, High Limit Pulls with FriendsWhere Do I play... Rivers Casino sits right in the middle of Pittsburgh at the junction of three rivers. This is a sports town, so it is also near a cluster of sports stadiums... Double Double Green 7's Rivers casino 3 dollar bet wins 480. I got this hit while only betting 50 cents. Another $480.00 hit on a $1.50 bet play max bet on theese machines and hits like this happen often. Small hit on the Butterfly 7's machine. I was playing quarter machine just fishing for footage for the channel.

rivers casino slots

Copyright © 2024 hot.onlinetoprealmoneygames.xyz